Step 2 U can create your own default custom skills key to All Heroes (mine is W,E,R,D) and Inventory (2,3,4,5,6,7)(.ExtensionScript2.2.exe is required,see below) plus modify preferred keys for your fav Hero. The Dota Custom Key Generator notes appear 'stuck' on your Dota Custom Key Generator, and it is pretty hard to forget something that is written on them. It is configurable and stable. Dota Custom Key Generator is a quick and intuitive way for teachers and parents to create algebra worksheets and tests. Feb 13, 2018 Setp 1) Step 2) download CustomKeys'txt Step 3) Place in folder C:DocumentsWarcraft IIICustomKeyBindings Step 4) Enable Custom Keys in. Dota Custom Keys Generator 6.80 Customkeys.txt is a text file that can be found in the main Wc3 folder, it was made by Blizzard. With this Dota Custom Keys Generator you can generate custom keys for dota 6.80 or earlier. Fast and easy custom hotkeys for heroes and units! Heroes Units. Download CustomKeys.txt. Bugs, Suggestions, Feedback? Shoot me an email to admin@customkeys.de. In addition, in the Editor you can change the inventory keys which in Warcraft 3 were preset to the numpad keys. Most of the commands in Dota are done with the keys from the left side of the keyboard, and since the Numpad is on the right side of the keyboard you can imagine how hard it must be to react fast enough and press a specific key. Remember the dota w3 tft days, where you had to download dota custom key generator and everything was a mess xd. Like seriously is it so hard to keep it on 1 key at all times? Maybe keep it at the 4th skill slot(D) not some awkward shit like I described above.
I’m a fan of Warcraft III: Defense of the Ancients (DotA) as I’ve stated recently. The game is a blast and depending on the players, heroes chosen, items acquired, and game settings enabled – the game can be drastically different each time. When hunting for a good game to join on Battle.net, its important to watch out for the various game modes being advertised as these modes change the way the game is played from a strategic standpoint and you don’t want to go into it blind.
I often get lost with the two letter acronyms for the game modes, so here’s a list:
Mode Name | Command Input | Abbreviated Command Input | Description | Incompatible With | Version Introduced In |
---|---|---|---|---|---|
Normal Mode | None | None | This is the Default mode. It is automatically selected when no other primary mode is during the first 15 seconds. Players may pick heroes from taverns belonging to their team. | ||
All Pick | -allpick | -ap | Everyone may pick heroes from any tavern. Creeps spawn starting at the 2 minute mark. | ||
All Random | -allrandom | -ar | Every player gets a random hero from any tavern | Reverse Mode | |
Team Random | -teamrandom | -tr | Every player gets a random hero from the taverns belonging to their team | Reverse Mode, Death Match | |
Mode Random | -moderandom | -mr | Randomly picks a mode from All Random, All Pick, Team Random and Normal Mode. | Reverse Mode, Death Match. | 6.28 |
Single Draft | -singledraft | -sd | Three different random heroes are offered to each player, one for each Primary Attribute. Each player chooses which of the three heroes they want by typing -pick 1/2/3. | 6.50 | |
League Mode | -leaguemode | -lm | All forms of random are disabled. 10 players required. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero (1-2-2-2-2-1). Each player has 20 seconds to pick a hero, otherwise one is randomed for him/her. The team which has the first pick is random. Can only pick from your side, Sentinel or Scourge, like Normal Mode. | All secondary game modes except Shuffle Players, No Swap, No Repick, and Terrain Snow. | 6.21 |
Extended League | -extendedleague | -xl | All forms of random are disabled. 10 players required. Both team leaders (blue for Sentinel, pink for Scourge) may remove up to 4 heroes each from all available ones in the first 20 seconds. Players then pick from the remaining heroes like in League Mode. Creeps spawn starting at the 3 minute mark. | All secondary game modes except Shuffle Players, No Swap, No Repick, and Terrain Snow. | 6.43 |
Random Draft | -randomdraft | -rd | Needs an even amount of players on each team to be activated. 22 random heroes are picked from all available ones and placed into 2 taverns (available for both Sentinel and Scourge). The remaining heroes are removed, as well as the rest of the taverns. Players then pick from those two taverns like in League Mode. | Mirror Match, Death Match, All Agility, All Intelligence, All Strength, Same Hero, Reverse Mode | 6.39 |
Vote Random | -voterandom | -vr | Three random matchups will be chosen, and each player gets to cast a vote on which of the three matchups they want, using -option 1/2/3. Needs an even amount of players on each team to be activated. | Mirror Match, Death Match, All Agility, All Intelligence, All Strength, Same Hero, Reverse Mode | 6.35 |
Secondary Game Modes
Mode Name | Command Input | Abbreviated Command Input | Description | Incompatible With | Version Introduced In |
---|---|---|---|---|---|
Death Match | -deathmatch | -dm | If you die, you will have to pick a new hero once you can respawn. If a random primary mode was selected, you will receive a hero according to that random mode. A team loses if it has 44 deaths (you can change this value with -lives # command), or if its ancient is destroyed. | All Intelligence, All Agility, All Strength, Reverse Mode, Same Hero, Mirror Match. | 6.21 |
Reverse Mode | -reverse | -rv | The Sentinel’s players pick the Scourge’s team and the Scourge’s players pick the Sentinel’s team. Needs an even amount of players on each team to be activated. | Death Match, Same Hero. | 6.38 |
Mirror Match | -mirrormatch | -mm | Requires that both teams have the same number of players. After one minute, each player pair (blue – pink, teal – gray, purple – light blue, yellow – dark green, orange – brown) will have their heroes replaced with either one of the two they had. In the end, each player pair has the same hero, and both teams have the same matchup. | Same Hero, Death Match. | 6.30 |
Duplicate Mode | -duplicatemode | -du | The same hero can be picked or randomed by multiple players. | 6.33 | |
Shuffle Players | -shuffleplayers | -sp | The teams will be randomly shuffled. This includes which colour you have and which side you are on. Also evens the number of players in both teams if possible. | 6.29 | |
Same Hero | -samehero | -sh | All players will have the hero that blue picks. | Mirror Match, Reverse Mode, Death Match. | 6.33 |
All Agility | -allagility | -aa | Only Agility heroes will be allowed. | All Strength, All Intelligence, Death Match. | 6.28 |
All Intelligence | -allintelligence | -ai | Only Intelligence heroes will be allowed. | All Strength, All Agility, Death Match. | 6.28 |
All Strength | -allstrength | -as | Only Strength heroes will be allowed. | All Intelligence, All Agility, Death Match. | 6.28 |
Item Drop | -itemdrop | -id | When you die, a random slot in your inventory will drop whatever it holds. You no longer lose money when dying. | ||
Pooling Mode | -poolingmode | -pm | Items will not take on their muted forms when carried by someone other than the original buyer. | 6.52 | |
Easy Mode | -easymode | -em | Towers are weaker, experience is gained faster, and you get more periodic gold. | Renamed from -shortmode / -sm in v6.33 | |
No Powerups | -nopowerups | -np | No runes will spawn. | ||
Super Creeps | -supercreeps | -sc | Every now and then, a super creep may spawn for each side and follow the creeps in either lane. The weakest super creep is the Siege Golem, a bit stronger is the Scary Fish, and the Ancient Hydra is the strongest one. | ||
Mini Heroes | -miniheroes | -mi | Makes all heroes spawn at half size. Only model size is affected, collision size and Illusion size remain the same. | 6.54 | |
Only Mid | -onlymid | -om | No creeps spawn at the top and bottom lane, and towers and buildings in those lanes are invulnerable. Same as -ntnb. | 6.42 | |
No Top | -notop | -nt | No creeps spawn at the top (left) lane, and towers there are invulnerable. | 6.44 | |
No Mid | -nomid | -nm | No creeps spawn at the middle lane, and towers there are invulnerable. | 6.44 | |
No Bottom | -nobot | -nb | No creeps spawn at the bottom (right) lane, and towers there are invulnerable. | 6.44 | |
No Swap | -noswap | -ns | Swap commands do not work. | 6.44 | |
No Repick | -norepick | -nr | Repick command does not work. | 6.48 | |
Terrain Snow | -terrainsnow | -ts | This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a ‘Work in Progress’ in the visuals department. | Added in v6.48 as game command -terrain snow; renamed in v6.48b. | |
Observer Info | -observerinfo | -oi | Displays additional hero information to observers when their cursor is hovered over heroes. | 6.52 |
What is the latest mac ios software. Game Commands
Updated for v6.43b Generate all keys using armstrong axion algorithm.